AI Insights · Timothy · October 2024
Top 5 2D Realistic Games on iOS in Middle East Q3 2024
Explore the performance of the leading 2D realistic games on iOS in the Middle East during Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the Middle East saw notable activity in the 2D realistic games category on the iOS platform. The top five games demonstrated varied performance in terms of weekly downloads, revenue, and active users, reflecting dynamic engagement from the gaming community.
Jawaker: Games & Friends from Jawaker experienced fluctuations in weekly revenue, peaking at around $124K in early July and seeing a slight dip to approximately $98K by mid-September. Weekly downloads started strong with over 42K in late July, later declining to about 17K by the end of September. Active users reached a peak of nearly 290K in mid-August, before settling at approximately 238K towards the quarter's end.
8 Ball Pool™ by Miniclip.com maintained a consistent revenue stream, averaging around $36K weekly, with a peak of $41K in late July. Downloads fluctuated around the 20K mark, with a slight decrease to 18K in September. The game saw robust engagement, with active users peaking at over 1.1M in early September before dropping slightly to 990K by the end of the quarter.
The game تربيعة بلوت from Sawa Game showed strong revenue performance, reaching over $169K in late August. Downloads saw a gradual decline from nearly 15K in July to around 9K by September's end. Active users remained relatively stable, averaging around 180K throughout the quarter, with a slight decline towards the end.
كملنا - Kammelna by Remal Information Technology Co. experienced a peak in revenue at $143K in late July, with fluctuations down to $85K in mid-September before rebounding to $135K. Downloads decreased steadily from 11K in July to just over 5K by the end of September. Active users hovered around the 220K mark, declining slightly to 196K by the quarter's conclusion.
Finally, Carrom Pool: Disc Game, also from Miniclip.com, showed modest revenue with peaks reaching around $2.7K in early September. Downloads began at over 12K in July, declining to about 4K by September. Active users started at 78K, maintaining a level of around 64K through the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored further.